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CASE STUDY
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Developed during the 2020 lockdown by Techy Mau Game Studio, "The Little Guardian" is a single-player arcade-style shooter inspired by Pooyan. Players control a guardian protecting her child by shooting down enemies carried by balloons. Earn coins for each enemy and balloon defeated to unlock stronger arrows. The goal is to prevent enemies from reaching the top and save the little guardian.

Project Overview

The Blueprint of Innovation: Our Development Journey

TECH STACK

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INDUSTRIES

Gaming

Project Overview

Inspired by "Pooyan," "The Little Guardian" is an engaging single-player arcade shooter developed during the 2020 lockdown. Players protect a child by shooting down balloon-borne enemies, earning coins for upgrades to more powerful arrows. The game offers intuitive controls and increasingly challenging waves, driven by a protective narrative.

KEY TASK

1. Shooting: Code the player's aiming and firing actions.
2. Enemies: Develop enemy movement and balloon mechanics.
3. Currency: Implement coin collection and arrow purchasing.
4. Progression: Design increasing difficulty and enemy waves.
5. Interface: Create visuals for gameplay and player information.

OUR GOALS
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1. Engaging Gameplay: Make the shooting action fun and addictive.
2. Progression: Let players become stronger with arrow upgrades.
3. Classic Feel: Enhance the "Pooyan" inspiration with modern touches.
4. Protective Narrative: Make players invested in the guardian's mission.
5. Widespread Appeal: Achieve a successful launch and attract many players.

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WORK STEP

Project creation: a cycle of planning, building, designing, coding, and testing.

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Plan

Define the story and assemble the development team.

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Assets

Design all the visual and audio elements.

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Launch

Promote and release the game to the market.

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Create

Build the core gameplay and initial levels in Unity.

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Test

Ensure quality through alpha and beta releases.

UI DESIGN SYSTEM

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DEVELOPMENT

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Arrows of Resilience: Crafting The Little Guardian

This narrative details the development of "The Little Guardian," born from a desire to bring joy during the challenging times of 2020. It explores the journey from initial inspiration and team assembly through core gameplay implementation, artistic creation, rigorous testing, and finally, the game's launch and initial success.

USER FLOW

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The player starts by launching "The Little Guardian" and navigating a simple sign-up process. They are then immediately immersed in the archery gameplay, facing enemies ascending on balloons. The core loop involves aiming and shooting these enemies to protect the child. Successful shots earn coins, which can be used to purchase more powerful arrow types. The game continues in waves of increasing difficulty until the player fails to stop an enemy, leading to a game over and a potential score display before restarting or exiting.

RESULT


This section provides a concise summary of "The Little Guardian's" gameplay, setting, and core mechanics.

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This outlines the key phases and processes involved in creating "The Little Guardian," from initial planning to final release.

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